![]() ![]() Even non-mobile characters like the Occultist are less vulnerability to being caught out of position. The biggest problem right now IMO is he's a character who is designed to constantly change positions but is extremely vulnerable to being unable to use certain attacks while in certain positions. wierd, was a solo-spam really thata huge thing it was breaking the game? I really don't know, I've tried it once just for the test and wasn't that impressed. Finale now isn't good enough to worth the trouble and one-use only really seems as a bad design choice for me, well at least for this one. Yeap, it's pretty much the same we have just now but the way it's balanced right now is just not good enough. And it would actually make a Battle Ballad a reasonable skill. I really would like something like this two ideas combined - you play a battle ballad for 1-2 turns to buff the Finale damage, then Solo and Boom - oneshot something really tough! It would make a one use only thing pretty unnessesary, as you can't make such combo very often anyway and it can actually be a very balanced if the finale base damage won't be that great but the BB buff add a huge % to it - so the shorter combo wouldn't be that effective but the longer one deals being a really powerful. Somebody just suggested that Finale should be usable only after any gitar skill and I liked that idea as well. actually like the idea of other skills buffing Finale. I dunno I always used him for bleed+stress heal and he's still good at it.I really would like a rock-star kinda jester being playable though. ![]()
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